In 2009, Disney decided to overhaul Pirates of the Caribbean Online to expand its content and make it more kid-friendly. A fourteen-person team at Schell Games developed 4 new game systems for the massively multiplayer online game (Cannon Defense, Fishing, Potion Brewing, and Ship Repair) which were released to critical acclaim in 2010.
Cannon Defense is a castle-defense-type mini-game in which waves of bandit ships are making off with gold from the island towns of Port Royal, Tortuga, and Padres Del Fuego. Up to four players can man Navy cannons, working together to sink the invaders, earn riches, and unlock exciting new ammo types.
I was the primary designer on the Cannon Defense game. In addition I collaborated on Ship Repair game design and was involved in world integration, external playtests, and QA for all four game systems.